Call of Duty for PSN is probably the very best installation in the series. Like always, the main interest to the game is 6v6 group death match (TDM). The other features such as squads and extinction are just interruptions.
TDM has actually been spruced up for PSN Ghosts. You'll observe that the maps are much larger and this has solved among the biggest troubles in the older games. The trouble with BO I/II and MW3 was that a great deal of players would camp around choke points and narrow passage methods (consider the Missions map from MW3). This permitted campers to acquire kills and mess up the game for the opposing group. The bigger maps in Ghosts make it harder for gamers to camp in one spot because they will barely see any activity.
PSN Ghosts place a more powerful emphasis on "higher ground." This will irritate a great deal of player who have the tendency to "run and weapon" as they will find themselves getting killed more typically. This has actually slowed down the pace in Ghosts considerably compared with MW3, but it is a great direction for the game. There is more concentrate on tactics.
Currently there is a deeper degree of modification for Ghosts. You can really develop a training that individualizes and reflects your kind of play. The different combination of rewards that can be used is crazy. No 2 gamers are the same in PSN Ghosts.
The most significant concern with the game is the ripsaw points. They are atrocious. I find myself respawning just 15 feet away from my adversaries. That benefits me; however it draws for the individual that gets killed. There are times I respawn and I get eliminated 12 seconds later on from the back. The maps are bigger so this ought to not be an issue any longer. Activision needs to address this problem asp.
Generally, PSN CODE does a fine job developing a TDM experience that focuses more on techniques, aiming, and teamwork. It's a more challenging game compared with BLOPS and the MW series and I'm anticipating the next video game from Infinity Ward.